Novice Poké Ball Quests Main article: Kanto Pokéball Quest Works best on Pokémon of a species which you have already captured or obtained. No added extra effect and just acts in a similar manner to a normal PokéBall. Has an increased capture rate for Pokémon that evolve with the Moon Stone.Ī Ball that becomes more effective the lower the level of the wild Pokémon.Ī somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon. Has an increased capture rate for Pokémon that have been hooked with an Old Rod.Īllows for the capture of any Wild Pokémon regardless of Level, remaining HP or Capture Rate. Has a capture rate which is dependant on the gender of both your Pokémon and the opponent Pokémon. When a Pokémon is captured with it, the Pokémon is completely healed. Sets the happiness of the Pokémon captured with it to 200 automatically. Other, rarer and unique Poké Balls can also be obtained through events.Ī Ball that makes it easier to catch wild Pokémon at night or in dark places like caves. In the markets and department stores (as well as the discount vendors) you are able to buy Great Balls and Ultra balls. NPC vendors, situated on Route 11 and Route 34, also sell a 100-Pokéball bundle for 19,000, 100 GreatBalls for 59,000, or 100 UltraBalls for 119000 saving the player 1,000 from buying them from regular marts. The maximum amount of Poké Balls a player can carry at a time is 999-the same cap used for all backpack-carried items. Poké Balls are carried in most Pokémarts and stores, selling at a standard price of 200 per Poké Ball. A couple of post-tutorial quests also reward more Poké Balls.Ī good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.Īn ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball. If a player wishes to replenish their PokéBall supply, they may purchase more of them. Whereupon the a player completes one of the Tutorial Island's subquest, 10 Poké Balls will be rewarded to the player. Great Balls and Ultra Balls both have higher catch rates, but are more expensive. Status-ailment afflictions that the Pokemon is ailing from - burn, poison, sleep and paralysis will all weaken a Pokémon, and thus it will improve the chances of capturing it.The higher the capture-rate value a Pokémon has, the more probable it is to capture. Reducing the Pokémon's HP, without fainting, will formulaically improve the chances. The Pokémon's total amount of HP, proportional to the remainder of HP points it has.The probability of the capture attempt accounts for several factors, including: As Poké Balls are expendable, any capture attempt - successful or unsuccessful - will deplete a Poké Ball, thereby reducing one of the usable Poké Balls per capture attempt. During a wild Pokémon battle, Poké Balls may be thrown in attempt to capture the wild Pokémon on the scene.
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